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How to Play Chopat or Chopad Game and Rules of the game.

Hello friends, today we are going to see a very interesting article called How to Play Chopat or Chopad Games and Rules of the game. This game is very old in Indian civilization and it has been played for thousands of years. Today some people may also know this game by the name of Ludo.

Today we will see a How to Play Chopat, Chopad or Ludo Games and which is right and accurate rules of Chopat or Chopad games. This post is very useful for those who want to play this game. If you also want to play this game, then you must read this post completely.

How to Play Chopat or Chopad Game and Rules of the game.
How to Play Chopat or Chopad Game and Rules of the game.

Also Read- શનિ ગ્રહ વિશે માહિતી- Amazing Information and Facts About Planet Saturn in Gujarati 2021

Chopat or Chopad Game Rules in Gujarati

If you want to know about this game in Gujrati language and you do not know good English then there is no need to worry, you will get all this information in Gujarati in our website. You will find some useful information about this game and what is the correct rule of this game in other posts, You can get which article link bellow.

How to Play Chopat or Chopad Game (New Rule)

Chopat or chopad game is a Cross and Circle game played in Saurashtra, part of Gujarat, India. Additionally, the many people play Chopat or chopad game around world, particularly during Janmashtami and the period of Purushottam festival.

There is a particular manner by which they play this game. The players inhale energy and contention against one another. The tosses of the dice are went with enormous commotion. It is inside and out an enthusiastic scene.

A chopat or chopad game board is customarily a weaved fabric looking like a cross. It has four arms joined along the edges of a major focal square which is the Home or Ghar. Each arm is comprised of three lines of eight squares.

We will call the part of Red, Green, Black and Yellow as Red part, Green part, Black part and Yellow part individually. Red pawns circumvent the board beginning from and finishing at the Red part. Essentially, different pawns start their excursions on their individual home part.

How to Play Chopat or Chopad Game (New Rule)
How to Play Chopat or Chopad Game (New Rule)

The pawns are typically made of wood. Every player has four pawns and maximum four player are play at same time

This game is a race game in which two or four players can play. Given here is the standard for a four-player game. A few squares are successively numbered from 1 to 75 while others have been darkened. The numbering begins from the home-arm of Black.

Squares 1 to 7 are aggregately called Black’s Belly. The Belly is the private space of one bunch of pawns wherein pawns of different sets can’t wander. Darkened squares portray the Bellies of other pawn sets and henceforth Black pawns can’t move into those squares. The Black pawns start from their Belly, move from 1 to 75 successively, at that point to 8, go down the Belly to 1, lastly dive into ‘Home’

Also, different pawns move around the board and return to their separate home-arm, go down their Belly and into Home.

The pawns start on the board as demonstrated for the Black pawns, one pawn is kept on every one of squares 6 and 7 while a pawn-pair is kept on the twelfth square. The equivalent is accomplished for each set of pawns on their particular home part.

The four squares, 34, 51, 68 and 17, (Safe Place) are particularly assigned to the reason for Kajalvun. Every one of these squares is called Kajalvanun Sthal.

The component of chance is given by two stick dice (Paasa). A stick kick the bucket has one of 1, 4, 6 and 3 specks on every one of its four most stretched out appearances.

Both dice are scoured together and moved onto the floor. The quantity of specks appeared on the top essences of both dice portrays the number of squares the player’s pawn(s) can move.

Spot the entirety of your pieces onto the relating shading pocket. A Chopat or Chopad game block is set like a cross with 4 equivalent measured arms. Each arm has 3 lines of squares and 1 of these lines will relate to 1 arrangement of 4 Chopat or Chopad game pawns.

The article is to make a lap around the board going right around the external line of squares and afterward going up the focal point of your column when you complete the lap. The pocket (circle or square close to your relating shading line) is the place where your pieces stay until you get them onto the board.

Start Play

Rules 1- You can play Chopat or Chopad game with 2 to 4 players.

You can play Chopat or Chopad game with 2 to 4 players.
You can play Chopat or Chopad game with 2 to 4 players.

Every player picks 1 of the 4 tones addressed on the board and on the pawns. All pieces in the pocket are not yet in play. The pieces should stay in the pocket until you bring them into play.

Rule 2- Decide who goes first by rolling the bite the dust.

Allow every player to roll the kick the bucket. Whoever rolls the most noteworthy number goes first. The request for play will continue clockwise from the player who goes first. In the event that you like, you can likewise have the most youthful player go first.

Rule 3- Roll a 6 to bring your first pawn onto the board.

To begin getting a pawn in all cases, every player should roll a 6 on their turn. On the off chance that the beginning individual doesn’t roll a 6, at that point the player to one side of them goes ahead. On the off chance that you do roll a 6, bring a pawn onto the board and spot it on the beginning space.

Rule 4 – Roll again to decide the number of spaces to move your first pawn.

After you roll a 6 and get a pawn onto the load up, roll a subsequent opportunity to decide the number of spaces that pawn may move. Move the pawn however many spaces as the number you roll. For instance, on the off chance that you roll a 2, at that point move the pawn 2 spaces.

Rule 5- End your turn and pass the bite the dust to the following player after you move a pawn.

You may just move 1 of the new pawns on the board during your turn. After you have moved a pawn, your turn is finished. Hand the bite the dust to the following player and permit them to go ahead.

Rule 6- Place another pawn on the board on the off chance that you roll another

After a player rolls an underlying 6 to initiate a pawn into play, that player will roll a subsequent time. In the event that you roll a 6 on your subsequent dice move, at that point you will put another pawn on the board. At that point, move again to decide the number of spaces to move that pawn.

Each time you roll a 6, you get another pawn on the load up and another go to roll. On the off chance that you roll another 6, place a pawn on the beginning space and afterward roll once more.

Moving Your Pawns Around the Board

Rule -1 Continue to move toward the start of each turn and move your pawns.

Ongoing interaction should move in a clockwise style. After one player proceeds, the following player goes ahead, etc right around the table.

Every player should roll the pass on, and afterward move a pawn or add another pawn to the board contingent upon the roll.

For instance, if the player rolls a 6, they can put a pawn on the board and afterward move again to move it. On the off chance that the player rolls a 1-5 and has a pawn on the board as of now, they can move that pawn.

On the off chance that a player rolls a 1-5 and doesn’t have a pawn on the board, at that point they can’t move and it is the following player’s turn.

Rule – 2 Catch a rival’s pawn via arriving on a similar space.

You can catch an adversary’s pawn any time you land on a similar space one of their pawns is on. In the event that you land on another player’s pawn space, that player should remove the pawn from the board. On their turn, they should roll a 6 again to get the pawn back onto the board.

Get more than 1 of your pieces on a similar space to make a square. A square structures when at least 1 pawns of a similar tone are on a similar space. Squares go about as boundaries against your rivals. At the point when you have 2 pawns of a similar tone on a space, an adversary may not pass or land on that space.

Rule – 4 Land on a similar space as an adversary’s pawn to move past it.

On the off chance that a rival’s pawn is hindering your pathway, you should arrive on a similar space as the pawn to catch it. You can’t move past that pawn.

In the event that there is block 3 spaces from your pawn and you roll a 4, you can’t move your pawn and you should pass your turn.

Rule – 5 Move your pawns around the board going towards your final lap.

To get your pawns on the home space, you’ll need to make a lap right around the track of the board. Follow the bolts on the load up if there are any or move your pawns around the edges of the load up in a clockwise design. Whenever you’ve made a total lap, your pawns will be moving into the last leg region of the board.

Dominating the match

Rule – 1 Maintain a strategic distance from spaces with uncommon markings on them.

Some Chopat or Chopad game sheets have extra markings on specific spaces, for example, a circle or a crown, and these spaces are called patches. You’ll need to dodge these spaces since arriving on one of them will send your pawn back to the pocket. This implies you should roll a 6 to get that pawn back onto the board once more.

Rule – 2 Roll the specific number expected to get each pawn onto the headquarters.

Note that you can’t bounce over your pawns in Chopat, Chopad or Ludo once they are in the last leg. On the off chance that you have a vacant space in your grand slam, you’re needed to move the nearest pawn into that space. Move the pawn as indicated by the number you move on the bite the dust.

For instance, on the off chance that you have 1 space to move and you roll a 3 or a 2, you can’t move that pawn 1 space. You need to roll a 1 to have the option to move the pawn.

Rule – 3 Arrive at the home space with each of the 4 of your pawns first to dominate the match.

Getting 1 of your pawns onto the headquarters space won’t dominate you the match. Keep moving on your turn and moving your pawns onto the headquarters 1 all at once. The principal player to get the entirety of their pawns onto the headquarters has dominated the match.

On the off chance that at least 1 of your pawns was caught, you need to roll a 6 to get it onto the board once more. On the off chance that you don’t roll a 6, at that point attempt again on your next turn.

Each of the 4 of your pawns should go around the board and move into the headquarters space to dominate the match, so you can’t win until every one of them have made a lap around the board and go into the home space.

Old Rule of Chopat or Chopad Game

Chopat or chopad game is a Cross and Circle game played in Saurashtra, part of Gujarat, India. Additionally, the many people play Chopat or chopad game around world, particularly during Janmashtami and the period of Purushottam festival.

Every one of the player’s first pawns may leave their beginning stages, squares 12 (Black pawn), 29 (Red pawn), 46 (Yellow pawn) and 63 (Green pawn), on any toss. In the event that a player on his first toss rolls a two or a twelve, the pawn-pair at square 12 (Black pawn), 29 (Red pawn), 46 (Yellow pawn) or 63 (Green pawn) is isolated and the pawn is pushed twelve squares ahead to the comparing square on the following arm of the cross for example square 24 (Black pawn), 41 (Red pawn), 58 (Yellow pawn) or 75 (Green pawn).

Each turn comprises of two sections. To start with, the dice are tossed at least multiple times relying upon the numbers tossed. What’s more, just once tossing is finished is the pawn or are the pawns moved by the dice tosses. Along these lines, to start a turn, the player tosses the dice.

In the event that a doublet is tossed, the player is permitted another toss, etc. until a 3, 4 or 5 is tossed. At that point, for each toss made, the player moves one pawn as demonstrated by the sum on the dice. So if three tosses were made, the player may move: one pawn multiple times or one pawn twice and another once or three pawns once each.

Relinquishing the turn intentionally isn’t permitted. A toss can’t be passed in entire or part except if a player can’t move. At the point when both dice present similar number of spots on their top faces, it is known as a doublet. A doublet (1,1 or 3,3 or 4,4 or 6,6) can be utilized either to move two individual pawns or a solitary pawn, or a pawn-pair can be moved together.

There is no reward turn for rolling a doublet until a pawn-pair (Jug) is shaped at square 34 (Black Pawn), 51 (Red pawn), 68 (Yellow pawn) or 17 (Green pawn). In the event that two pawns of a similar shading meet up on a square, they structure a “pawn-pair.”

Close to one pawn can possess a square simultaneously before a pawn-pair is shaped at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn), or 17 (Green pawn). A pawn-pair must be moved when a much number is moved by the player, and the quantity of squares moved gets divided (for example on the off chance that a player moves 2, 4, 6 or 12, the pawn-pair can move just 1, 2, 3 or 6 squares separately).

A player’s goal is to frame a pawn-pair at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn) and 17 (Green pawn). This is called Kajalvun. The square where a pawn-pair is shaped is called Kajalvanun Sthal.

After the pawn-pair at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn) or 17 (Green pawn) has moved together on the move of a doublet, it must be disregarded by a solitary pawn of the player. This is called Ool Olangvun. On his next turn, the player can decide to break and separate the pawn-pair just by moving one or the two pawns to various squares.

Ool Olangvun is viewed as fruitful just if the pawn that has disregarded the pawn-pair stays safe on the quick turn of the adversary player sitting to his right side. In any case, if the single pawn is cut by the rival player’s pawn following it has disregarded the pawn-pair, a reiteration of Ool Olangvun will get required until a pawn has ignored the pawn-pair effectively.

Old Rule of Chopat or Chopad Game
Old Rule of Chopat or Chopad Game

A pawn-pair might be moved together on the move of a doublet after it has framed a couple at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn) or 17 (Green pawn). This is called Jugne Uthavavun. A pawn-pair can’t be moved together more than once on the move of a doublet before it has been disregarded by a solitary pawn of the player.

For instance, on the move of different doublets (before Ool Olangvun is refined effectively), the player is permitted to propel the pawn-pair to another square just a single time, as per the numbers on the primary doublet rolled. On the off chance that this pawn-pair is cut by the rival player’s pawn-pair before it is disregarded by a solitary pawn of the player (Ool Olangvun), it must be taken out from the board and should begin once more.

The player may decide to not utilize a doublet move to propel a pawn-pair shaped at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn) and 17 (Green pawn). All things considered, the player may decide to move different pawns or cut the adversary player’s pawn.

All slice pawns must be taken out from the board and should restart from the highest point of the Belly. This is called Sogthi Besaadvi. Until and except if all cut pawns are once again introduced on the board, a player can’t move his different pawns.

A pawn is cut when an adversary pawn lands on a similar square. This is known as a Tod. A cut pawn is eliminated from the load up for now. Regardless of where a pawn is cut, it needs to begin the race all once more start at square 1 in its Belly during its nearby next turn.

For instance, a player’s single pawn gets cut and during his next turn, he should put the cut pawn at the highest point of his Belly and move the pawn various squares according to one or the other kick the bucket or the two numbers appeared on the dice.

There is no reward turn when a player cuts his rival’s pawn. There is a reward turn in this game during the move of a doublet simply after a couple pawn is framed at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn) or 17 (Green pawn).

There are three manners by which a pawn that is either in Home or in its Belly is brought once more into play. This pawn is permitted to cut just the adversary player’s pawn that has performed Ool Olangvun.

  • Each player has his own Belly and may not enter another’s. Thus, when a pawn is in its Belly, it can at this point don’t be caught by a rival. Pawns can in any case be taken out from the Belly or Home as long as no deterrent is experienced along the Belly.
  • Each pawn enters the focal square Home or ghar just with the specific number of steps. On the off chance that the toss is higher than the necessary number of steps, and on the off chance that it can’t be utilized by some other of the player’s pawns still in play or in the Belly, the pawn must be dropped down the Belly and on the off chance that it completes on a square outside of the Belly, it needs to make an extra circuit around the board.
  • After a player has brought the entirety of his pawns home, he can keep on playing with the others. In the event that each of the four of his pawns are in Home, he can bring one of their pawns into play. This is called Khado Karvo.
  • This pawn can catch the adversary player’s pawn straightforwardly with no gamble in the event that it is lying on any square of the external border of its arm on its approach to enter the Belly. The adversary player’s accomplice’s pawn on a similar stretch can’t be caught straightforwardly.
  • All things being equal, the player needs to move his pawn as per the numbers got from rolling the dice. Also, two pawns can be brought into play by catching the adversary player’s pawn-pair straightforwardly with no gamble in the event that it is lying on any square of the external border of its arm on its approach to enter the Belly.

After a player has brought the entirety of his pawns home, he can keep on playing with the others, either by carrying one of his pawns to play on his nearby turn or by missing his turn multiple times.

Chopat or Chopad game is played by two adversaries who recline across from one another with four pawns each, or is played by two accomplices versus two accomplices. The accomplices recline across from one another. On the off chance that either accomplice gets the entirety of his pawns into Home, at that point that accomplice will miss his divert multiple times and afterward from the fifth turn onwards, he will help his accomplice.

For instance, Partner An is playing with red pawns and Partner B is playing with green pawns. In the event that Partner B gets the entirety of his pawns into Home and, at that point misses four turns, this implies that each turn from that point that Partners An and B play will be utilized to move the red pawns. On every one of the four turns that Partner B misses, he hands one of his pawns that has entered Home to an adversary major part to keep tally of the quantity of turns he has missed.

In the event that two pawns of a similar shading meet up on a square, they structure a pawn-pair. By default, all players have a pawn-pair toward the start of the Chopat or Chopad game. A player can decide to break and separate a pawn-pair at some random time just by moving one or the two pawns. Any pawn or pawn-pair can hop over another pawn-pair. The main pawn-pair to be caused must to be shaped at square 34 (Black pawn), 51 (Red pawn), 68 (Yellow pawn), or 17 (Green pawn) before a pawn-pair of that tone can be framed again at some other square.

The move of a doublet is needed to move a pawn-pair. At the point when a player structures two pawn-sets during the Chopat or Chopad game, he is mentioned by the adversary players to announce which pawn-pair out of the two holds a genuine status. The pawn-pair that holds a bogus status can be cut by a solitary pawn of the adversary player, though typically, just a pawn-pair can cut another pawn-pair.

Two pawns of similar tone on isolated squares can’t both land together on the square involved by a pawn-pair. Such cutting is additionally not permitted. For instance, a Green pawn-pair is on square 70 and there are two Red pawns, one on square 66 and another on square 67.

Presently, if the player with the Red pawns rolls a 3 and a 4 on the dice, it may appear to be that the two of them could frame a pawn-pair at square 70 and henceforth, cut the Green pawn-pair present there, yet they can’t, since a pawn-pair can be cut exclusively by an all around shaped pawn-pair.

There are no protected squares in Chopat or Chopad game. A pawn or a pawn-pair is protected uniquely in its Belly i.e., from squares 1 to 7. A pawn that has entered its Belly on its approach to Home must be recognized from different pawns that are as yet beginning the race.

Thus, a particularly Home-ward pawn is turned on its side while in the Belly. The specific number of speck/s on one or the other pass on (or both dice) is needed for a pawn to enter Home. The demonstration of the pawn entering Home is called Sogthi Oothi Gai.

The pawns that arrive at the focal square Home in the Chopat or Chopad game board are alluded to as red. In most Indian tabletop games, the pawns that are in the race are considered as crude natural products (this is called Kaachi) and once they arrive at their objective, ‘home’, they are said to mature and turn red.

The initial player to get all his four pawns into Home is the champ. Others can continue to play to get first next in line, second place, and the washout. In an association Chopat or Chopad game, the group that initially gets all its eight pawns into Home is the champ.

Summary

I hope you found How to Play Chopat or Chopad Game and Rules of the game article useful for you. You can visit our website for useful information and interesting things in Gujarati and English.

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